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Devlog
Devlog #6: Prototype
April 21, 2025
by
Napping Cloud Studio
1
Hi everyone, today i've published the prototype of the game. It is barely a skeleton of the game but it is playable with all the previous updates. Also added some new units as described below: Player...
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Devlog #5: Playability
April 21, 2025
by
Napping Cloud Studio
Additional planning to make it a playable game. For starters added the unit requirements to proceed with the wave Also added the enemy waves with the indicator...
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Devlog #4 : UX polish
April 20, 2025
by
Napping Cloud Studio
Added some visual indicator that the player is doing something with the cards Display that the card is being focused for grabbed and also display which enemy will be attacked A super epic battle vfx...
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Devlog #3
April 18, 2025
by
Napping Cloud Studio
For this update I've focus on creating the core game loop. Added the wave mechanic, this is not random enemy but pre-made. doing random enemy got a toll on me and I wouldn't want to use it for this ga...
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Devlog #2: Progression
April 17, 2025
by
Napping Cloud Studio
1
Added wave clearing and game over screen Pulled of a chest reward system after a long day of work...
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Devlog #1: Game core mechanics
April 14, 2025
by
Napping Cloud Studio
Added mechanics for the card to move and battle with the minions Grab mechanic Battle mechanic...
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Devlog #0: The Idea
April 13, 2025
by
Napping Cloud Studio
For the longest time I wanted to create a game like Stackland, the simple intuitive game about just playing card to expand your village and fend off monsters. Then I came across this super fun game Co...
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